Convicted Galaxy

Explore the galaxy, equip your ship, and engage the enemy to escape the Convicted Galaxy.

Release Notes

v0.5.0 - May 20, 2017

New

+ Two player usable weapons.

~ Laser weapons with speed hull and mines with power hull.

~ Combat hull will continue to use missiles and utility hull will not have a secondary.

+ Switching secondary weapons.

+ Additional solar system styles and lighting.

+ Actions and button mappings for switching weapons and build options.

+ Station and satellite shield upgrade.

+ Ability and Weapons HUD (Inner HUD).

+ HUD scaling in settings (Inner and Outer HUD scale sliders).

+ Horizontal axis scaling option (works well with controllers).

+ Mission Logs can drop when an event occurs (like building your first station).

Updates

# Reduced the default horizontal aiming sensitivity (can still be adjusted in settings).

# Cycle through build options instead of hotkeys (no more double pressing).

# Modified the upgrades to be specialized toward new secondary weapons.

# Ship fired lasers are now a continuous beam.

# Many alert and notification changes.

# Settings menus have more custom look.

# Button mapping reset helper.

# Cycle through build options instead of hotkeys (no more double pressing).

# Mission logs expanded.

# Mission log drop rate is now 60% (when not your first hull).

# Haze around portals disappears much sooner while approaching.

# Secondary ammo is now shown on inner HUD.

# Mine rings will be the color of their faction (friendly mines will not have a colored ring).

# Various additional visual changes.

# Game balancing.

# Performance improvements.

Bug Fixes

Flashing and rescaling of game will no longer happen unless changed in settings.

Multiple XP gains will no longer happen.

Setting menus will no longer have the potential of being on at the same time.


v0.4.1 - April 27, 2017

Updates

# Removed the border from the map details.

Bug Fixes

Game will no longer pause without opening a menu or showing the proper UI.

Steam overlay will pause the game correctly.


v0.4.0 - April 25, 2017

New

+ Friendly AI can now be built at a station using rescued pilots.

+ Player no longer starts with lock-on missile (it is an upgrade under the Combat hull).

+ All AI can now use tether (Keep your distance when your shield is down).

+ Introduction Mission Logs to explain what is going on.

+ UI now uses button icons instead of buttons in [brackets].

~ placeholder graphics by xelu on opengameart.org

Updates

# Mission logs now drop at a reduced rate (25% reduction of previous drop rate).

# Homing missiles deal reduced damage (~ 50% of non-homing missiles).

# Many mission log objectives must be completed within a single playthrough.

# All ships cruise speed has been reduced.

# Frigate turn radius has been improved (faster for controller).

# Frigates now have a runway showing where to dock.

# Frigates docking area is now much larger (thanks @magni1200s from Steam Discussions).

# Satellites, stations and frigates all received increase in shield and health.

# Mission Failed screen shows play through stats only.

# Various new and improved visuals.

# UI elements have been moved around for usability.

# Hints and content alerts have been moved closer to their respective UI elements.

# Scrolling and minor visual changes to Mission Logs menu.

# Mission Logs have are formatted a bit differently.

# Target indicators use icons instead of text in most cases.

# Mission Logs must be picked up (will not pull into ship like scrap anymore).

# The cancel button will now close menus (new for controllers).

Bug Fixes

Key bindings will now save when you close the input settings menu.

Frigates no longer appear vertical when first spotted.

Menu audio will start when the 'Early Access Welcome Screen' is shown.

Cursor should no longer disappear when entering or navigating settings menu.

Replaced 'Cruiser' upgrade menu with 'Frigate'.

Frigate ships will make engine noise while thrusters are engaged.

Time shown on planets should only turn orange if the cruise distance is too far.


v0.3.4 - April 07, 2017

New

+ Ice asteroids.

+ Frigate ships can now be built at a stationed planet (larger dockable ship).

~ Frigates requires station upgrade 4 and once built can be 'docked' near the stern.

+ Frigate upgrade menu and various upgrades.

+ Planets pull in asteroids and will destroy them on contact.

+ Optional station upgrades (only Harvester Power Drill for now).

+ Multiple barrel upgrade for ships.

Updates

# Clicking a planet in the map will now target it in the game (if in current system).

# All satellites take time to build.

# Harvester satellites now collect nearby scrap.

# Various station changes with additions to the model for upgrades.

# Various satellite changes with additions to the model for upgrades.

# Lense flare turns off when LOS to center of sun (system) is broken.

# More intense visual damage feedback.

# Station upgrade screen now shows correct station information in details section.

# Asteroids will drop less scrap.

# Additional planet variations.

# Performance improvements.


v0.3.3 - March 10, 2017

New

+ Knowledge only mission logs that contain helpful information for gameplay.

+ Asteroid culling distance can be lowered in 'Game' settings for low end systems.

+ Settings sliders now have descriptions.

+ Station model and icon.

+ Station and satellite build sequence.

+ Ship hull upgrade buttons have icons to show the material type they require most of.

+ Ship upgrades show on radial view instead of horizontal bars.

+ Cursor is no longer 'Confined' to the window in menus.

Updates

# Various station changes for the new model.

# Additional pulsing of various UI elements.

# Station 'Levels' are now worded as 'Upgrades'.

# Moved around a few UI elements to improve visibility.

# Scrap and pilots now show through when the Upgrade screen is open.

# Upgrades menu is now the default menu open location.

# Locked upgrades no longer show their cost.

# Upgrade selected colors changed for better visibility.

# Station upgrades no longer show the spaceship stats.

# Planet variations have been expanded.

# Mission logs are grouped.

# Mission log details modifications for simplicity.

# Some menu fonts changed for readability.

# Planet materials now show up in the target area as they do in the materials grid.

# Targeted planets also show planet type and size.

Bug Fixes

Graphics settings slider should now work with directional UI navigation.

Damage to building stations and satellites will no longer slow down the build time.

~ The structures will take damage as normal but will complete at a set rate.

Pressing the default submit or cancel buttons will now get your through the landing message.

Submit and cancel buttons now play button sounds.

Game will not enter gameplay state after you've died.

Implementation of Steam API.

Target frame rate set to 90 fps in main menu to keep high end gfx cards from burning themselves up.


v0.3.2 - February 21, 2017

New

+ Can now navigate to planets in the menu with controllers.

+ Cursor will go inactive when not using Mouse/Keyboard.

Updates

# Improved controller support in UI.

# Updated pilot icon.

# Scrap and Pilots stay visible in Upgrade menu.

# Menu toggle button visual changes.

# Defense laser shot speed reduced.

Bug Fixes

Distortion map of gas giants replaced.

Controls menu alpha fixes.


v0.3.1 - February 17, 2017

New

+ Controller support.

+ Enemy abilities and upgrades icons show in target details are of HUD.

Updates

# Map shows satellites.

# Map shows nearby enemies.

# Map shows enemies near planets with Radio satellites.

# Map is zoomable and movable.

# Map shows satellites.

# Settings menu changes (mostly to Controls menu).

# Weapon information in HUD.

# Minor mission log name tweaks.

# Upgrade values show increase with additional slider.

Removed

- Original Controls settings (Now done through another system).

Bug Fixes

Corrected spelling of 'Volume' in menu.


v0.3.0 - February 09, 2017

New

+ Early Access version released.

+ Early Access landing page.

+ New mission logs and unlockables.

+ Plasma blaster has heatup/cooldown.

+ Collisions with planets cause damage.

+ Pressing [M] in game now opens Map.

+ Pressing [L] in game now opens Mission Logs.

+ Pressing [I] in game now opens Ship Upgrades.

+ Found but locked upgrades show lock in menu.

Updates

# Many audio changes and additions.

# Main menu visual changes.

# Solar system ambient visual changes.

# Missiles can be shot down.

# EMP affects missiles.

# Enemies can have homing missiles.

# Homing missiles can re-acquire nearby hostile targets automatically.

# Plasma blaster has reduced damage.

# Performance improvements.

# AI improvements.

# Tethers are more versatile.

# Collisions cause a lot more damage.

# Game alerts queue on screen all at once.

# Player UI hints improved.

# Progress visible for Mission Log objectives.

Bug Fixes

Fixed empty game alert.

Tether no longer works while EMP'ed.

Audio no longer 'pops' for plasma or laser shots.

Decoys no longer attack you.


v0.2.4 - January 26, 2017

New

+ Demo version released.

+ Planet variation driven by data.

+ Nearby system stars visible on horizon.

+ Orbiting planet gamespace UI.

+ Scaling health, shield and fuel bars.

+ Effects for healing and refueling.

+ Must charge special ability to use.

+ Station upgrades now improve stats of station and satellites.

+ Harvester satellites now visually collect scrap.

Updates

# Lighter skybox.

# Tether distance increased.

# Tether detaches once disabled.

# Targeting UI.

# EMP effects.

# Audio.

# More enemies on start.

# Many UI notification adjustments.

# Many UI text adjustments.

# Many UI placement adjustments.

# Build options moved to new orbital UI.

# Planet materials.

# Planet material visual representation.

# Greater planet visual variation.

# Greater planet location variation.

# Model view for map, target, and upgrades.

# Upgrade preview on target model view.

# Performance improvements

# Spaceship engine flare.

# Mission Logs.

# Game pause while leaving game.

Bug Fixes

Zoom grid toggle in settings now works.

Time to arrival is now accurate.

Asteroids in Z axis will no longer disappear during typical gameplay.

Satellites and spaceships should now return to proper orientation after EMP effects.

Menu and loading screen freeze resolved.


v0.2.3 - January 11, 2017

New

+ Descriptions on map for Solar Systems and Portals.

+ Asteroid belt now extends in + and - Z directions.

+ Weapon pushback.

+ Damage knockback.

+ Shooting screenshake.

+ Damage screenshake.

+ Muzzle flash effects.

+ Collection effects.

+ Build effects.

+ Damage knockback.

Updates

# Explosion effects.

# Plasma weapon hit effects.

# Laser hit effects.

# Tether hit effects.

# Missile trail effects.

# Asteroid damage effects.

# Structure damage effects.

# Smoking and Fire effects for nearing destruction.

# Performance improvements.

# Orbital ring effects.

# Mine weapon ring effects.

# Camera smoothing and positioning.

# Default graphics quality set to highest setting.


v0.2.2 - January 04, 2017

New

+ Leveling system.

+ Upgrade points.

+ Upgrade nodes.

+ Star types and colors.

+ Mission Log drops, one for each hull, with many more to come.

+ Mission Logs menu.

+ Power Core Generator Satellite.

+ Hit markers.

+ Found Mission Logs and Unlocks now show in game over screen.

+ In depth stat tracking.

Updates

# Ship upgrades can be done anywhere.

# Start with no Power Cores.

# Repair satellites now repair individual drones.

# Saving alert moved.

# Game over stats are more in depth.

# Logos in game now use new font.

# End of tether size reduced.

# Power Core model.

# Fuel model.

# Scrap appearance.

# Asteroid appearance, rim lighting.

# Visul scaling of laser and plasma weapon shots.

# Brighter aiming reticule.

# Upgrade requirement changes.

# 'Derelict' names converted to 'Disabled'.

# AI balancing.

Removed

- Upgrades require scrap.

- Ship upgrades require Station upgrades.


v0.2.1 - November 13, 2016

New

+ Toggle all UI by pressing F2.

Updates

# Updated sound made by Superterran planets.

Bug Fixes

Music volume boost when returning to main menu fixed.


v0.2.0 - October 29, 2016

New

+ Ship Specializations and Abilities.

+ Power Core pickup.

+ Tether action implemented.

+ Starting Safe Zone implemented.

+ Quick Build menus when orbiting.

+ Stations upgradable.

+ Damage overlays for shield and health.

+ Buttons have sounds.

+ All kinds of icons.

+ Replaced Unity Resolution Dialog and Input Manager with a custom in game version in Settings.

Updates

# Always start as escape pod.

# Scrap and pilots are all global (no more cargo).

# Main Menu overhaul.

# Multiple classifications of satellites (also take over some functions of stations).

# Warping uses Power Cores and can be done to any distance without upgrades.

# Many UI updates and tweaks in both the HUD and menus.

# New Solar Systems are discovered by radio satellites.

# Spaceship models are altered based on specializations.

# Can have multiple specializations.

# Orbiting is physics based.

# AI scales more appropriately.

# Tutor system is interactive and moved into world space.

# Tutor system is always shown.

# All sorts of audio improvements.

# Optimizations in physics and rendering.

# Tasks shown have been minimized.

# Cost balancing for upgrades.

# Faction colors (Blue = Friendly, Orange and Purple = Enemy).

# Game over shows some stats.

# Hints added to loading screens.

Removed

- Warp drives and upgrading them.

- Knowledge (Black Box) pickups.

- The sense of cargo on the ship.

- Selection of ship on startup.

- Default Unity Resolution Dialog and Input Manager.

- Respawning.

- Planet Details menu in game.

- The ability to have mines or lasers on the player ship.


v0.1.2 - September 20, 2016

New

+ The HUD can now be toggled on and off with 'F2'.

+ Replaced the radar with a new, more UI friendly radar.

Updates

# Solar systems contain more objects and less open space.

# Major HUD changes all around.

# Planet names and other details of objects are now shown without targeting them.

# Destroyed ships now drop scrap based on their ship value.

# Reduced the chances of a planet spawning within a star's radiation zone.

# AI tweaks and improvements.

# Fighter ship now available without research points.

# SFX slider in settings now controls some sfxs, but not all yet.

# Minor audio changes preparing for much larger audio changes.

Removed

- Planets no longer orbit the star.

- Main menu UI no longer blurs.


v0.1.1 - September 1, 2016

New

+ Contextual alert to notify your that you can not enter orbit around an enemy planet.

+ Linux build.

Updates

# Many AI tweaks and improvements.

# New updated information shown in 'Quest Text' area.

# Planet light beams now increase as stations are built.

Bug Fixes

(0.1.0-b001) Planets now retain their proper kinematic values after pause.

(0.1.0-b002) Upgrades now have the correct level in the hover window.

(0.1.0-b003) Upgrade costs are now more reflective of their expected cost.


v0.1.0 - August 30, 2016

New

+ Camera can now be controlled by the player.

+ Long range planet survey.

+ Game pauses when menus are open.

+ Game save animation.

+ Ability to auto rotate toward target.

+ Contextual notifications.

+ Ship hulls and weapons not require research points to unlock.

+ Locations without stars(non solar system locations) are possible.

+ Save & Continue button in settings.

+ Fuel pickups now drop from destroyed enemies.

Updates

# Spaceships now have different speeds.

# Target distance and fuel remaining are now shown in seconds.

# When entering orbit the menus are no longer automatically shown.

# Alerts now queue and are displayed in the order they are received.

# Portals no longer overlap.

# Hover panels are less transparent.

# Tutorial system includes a few new steps.

# Additional target details shown.

# Spaceship animations and visual effects.

Bug Fixes

(r358-b001) Cursor should now be locked to the window or screen (Windows and Linux only).

(r358-b004) Respawning should now always have the correct angle.


v0.0.0 - August 17, 2016

Initial beta launch.


Convicted Galaxy